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User Interface:: Reflectors

The Reflector object is a very simple geometry plugin that implements a procedural geometry primitive for 3ds Max.
For studio setup of a scene possible to use other geometry helper, but VSSPmax controls parameters only plugin vsspReflector.
vssp_ui_reflector
There isn’t a lot of parameters.

From the dropdown-list you can select Reflector shape:
Rectangular
Disc
Convex/Concave

When a new Reflector object is created, its name appears in the Scene Reflectors List.
freeze – Create Reflector object and add to the list.
rename – Rename the selected Reflector object and a layer.
tg – Select Target.
plus – Freeze the selected Reflector object.
hide – Hide the selected Reflector object.
xx – Delete the selected Reflector object and a layer.

Reflector Parameters Presets
The presets controls group allows you to save the parameters of Reflector object into a binary file, so that you can re-load them again quickly, if necessary and apply to the other Reflector object.
Saving a Preset
1. Type the name of the preset into the edit box in the bottom part of the list.
2. Write a note or leave blank.
3. Press the button Add Preset (+). The preset will appear in the presets list. If a preset with that name already exists, it will be overwritten!
The Preset file will be stored in the C:\VSSPmax\userpresets\ directory.
Loading a Preset
1. Select the preset you want to load from the list.
2. Select the Reflector object (Scene Reflectors List) to which preset will be applied.
3. Double click on the name in the list. The relevant parameters will be loaded from the preset.